Ah, Star Wars. It seems that once the new trilogy sprang to life that the flood gates were burst wide open and the amount of new, official stuff coming from the franchise is growing by leaps and bounds yearly. The 3D animated Clone Wars series is the latest thing to hit, and with it have come a handful of titles based on its look, feel and storytelling slant. The latest is Star Wars: The Clone Wars--Republic Heroes, a title that is clearly aimed at the younger audience out there. Now just because the target audience is younger doesn't mean that the game should get any less polish or have lower production values than stuff catered towards the hardcore crowd, but unfortunately that's the case here.
Click the image to see the game in action.
About five seconds after you notice how bad it looks, you'll realize that the game's platforming elements are unresponsive and oftentimes frustrating. The game tries to manage the platforming bits for you, where it'll have you automatically land on certain spots. However, unless you jump from the right piece of land, the helper bit won't kick in and you'll fall to your death. Over and over again.
So it looks bad and the platforming is frustrating. While this is happening, Yoda will pop up and tell you how to do stuff, acting as your tutorial guide. The problem is that he never shuts up even hours into the game. Were he to chime in when you seem to be getting stuck, that'd be one thing. But no, his green head pops up constantly and interrupts whatever fun you might have been squeezing out of the game.
Given these other issues, it's not surprising that you'll really have to dig to find that fun. Enemies are repetitive, and the combat is very basic. Yes, it's meant to be played by the youngin's out there, but when you implement basic controls in your game, you then really have to step up what you're doing with the environments and set pieces. Here, they're all bland, boring and, again, frustrating to navigate through.
To make matters worse, you have to keep using the same hooks over and over again. The biggest culprit here is the use of droids. You can jump on top of almost all of them and control them for a short bit, which you'll need to do to shoot down barriers, drop bombs on certain spots or what have you. After being forced to do this for the millionth time, you'll start asking yourself why a lightsaber can burn through steel and yet can't take down a rock.
There are a couple things that could have worked well on paper here, such as an upgrades system where you can spend points earned on new powers, cheats and the like. You can also take part in challenges throughout the game to set high scores, and the hop-in/hop-in co-op works well - except on PSP, where it isn't supported. Again, the production values were not exactly high on this one.
After a while, you'll find that all of this boredom and frustration just goes on and on. I have no idea what the point of the story was or what the end goal was going to be for a long, long time, so that wasn't drawing me through the adventure. Aside from having to play it simply to write this review, I had no interest in playing the game, and I think that says enough.
Verdict
Unless you or your kids want to play as Jedi or clone troopers just for the sake of doing so, then there's really nothing here that'll keep anyone, young or old, interested for very long. Even if it does, you or your kin are bound to be frustrated at numerous sections and will likely wind up putting down the controller sooner or later. If you want a good family-oriented Star Wars game, you're still way better off with the LEGO Star Wars titles.
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