Abel Tesfaye aka The Weeknd has evolved from a usual R&B singer into the best pop artist in the world these past few years..
He has more than 100 official released songs since his start in 2011
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Abel Tesfaye aka The Weeknd has evolved from a usual R&B singer into the best pop artist in the world these past few years..
He has more than 100 official released songs since his start in 2011
Rather different is the situation when you're in the later stages of the game, maybe intent to finish off a dungeon.
In these situations, you not only have to be aware of your own character, knowing its abilities, strengths and weaknesses, but you'll also need a well-organized and capable party, since, from a certain point onward, life for lone wolves becomes rather hard..
The game has three bars we can fill to upgrade ourselves: experience, wisdom, and fame.
Each bar relates to a given aspect of our character; getting points in the experience bar will improve our attacks and offensive abilities.
The wisdom bar allows us to perform various skills that aren’t directly related to combat (like the ability to teleport), while fame will give us access to several enhancements related to PvP.
PvP lovers will definitely find something to sink their teeth into in Drakensang, thanks to the presence of five different modes:
Playing PvP gives you experience points, so those who do not like PvE can easily devote themselves to playing against other players.
My personal experience with the game is very good, I would play drakensang for 5-6 hours and meanwhile text girls on Instagram and listen to music.
=> Drakensang is a very relaxing game and you should definitely try it!
There are four official game modes: "osu!" (unofficially called osu!standard), "osu!taiko", "osu!catch" (formerly "osu!ctb"), and "osu!mania". A level in any of these modes is called a "beatmap". In osu!standard, beatmaps consist of three items – hit circles, sliders, and spinners. These items are collectively known as "hit objects", and are arranged in different positions on the screen and in different points of time. Taiko beatmaps have drumbeats and spinners. Catch beatmaps have fruits and spinners, which are arranged in a horizontal manner. Mania beatmaps consist of keys (depicted as a small bar) and holds. The beatmap is then played with accompanying music, simulating a sense of rhythm as the player interacts with the objects to the beat of the music. Each beatmap is accompanied by a background. The game can be played using various peripherals, however the most common setup is a graphics tablet or computer mouse to control cursor movement, paired with a keyboard.
The game offers a buyable service called osu!supporter, which grants many quality-of-life features to the user. Players are able to download beatmaps directly from inside the game, without the lengthy process of using browsers through a service called osu!direct. A heart icon beside the username on the official osu! website, additional pending beatmap slots, faster download speeds, access to multiplayer on cutting edge builds, friend and country-specific leaderboards, one free username change, more in-game customization, a yellow username in the in-game chat, and more customization on one's user page (the "me" tab). osu!supporter does not affect the ranking system, or provide any in game advantage. osu!supporter is not a recurring service.
Ark: Survival Evolved has been in the ether for over 2 years, seeing multiple updates along the way, and now the game is finished (to an extent), it’s time to review it. Truth be told, it is both a fantastic open world survival game, and a depressingly painful one. If you have plenty of free time, you’ll get the most out of it, but if you can’t dedicate a large portion of your life to Ark, you will find yourself to be a very little fish in a very big pond. It can be brutal beyond words, and on the PvP servers you will be punished by other players relentlessly. Dinosaurs of all kinds will tear you limb from limb, and death will become a certainly. Only when it clicks, and you begin to forge a life for yourself on the Ark, does everything become so much clearer. Time is valuable, and it’s up to you to find a way.
The main objective is as simple as they come: survive. How you chose to live is up to you. You’re free to live alone, hunt alone, and kill alone. As fun as this can be, you’ll get much more out of Ark if you team up with other friends, building communities, choosing to be a tribe full of brutal killers or peaceful settlers. It takes quite some time to get to this point, as your first hours will be spent not having a clue what you’re doing, and the lack of a decent tutorial really effects your enjoyment. You wake up on an island with nothing other than the skin on your bones and the pants on your crotch. After choosing some simple character mods (like skin colour, body width), and selecting exactly where on the map you land, you’re ready to go. I would advise you start off in the easier section of the map, such as the West Points, as there’s plenty of water, flat land, rocks, and trees to help you stock up on materials, and fewer meat-eating dinosaurs are roaming around (that doesn’t mean there aren’t any, though).
The basic systems in Ark revolve around collecting materials to craft. Pick up stones, pluck fiber from the ground, and punch trees for wood to get the components for a hatchet or a pick. Then you can use these to break down bigger rocks and bigger trees for more materials. Build fires, cook food, drink water, and build basic shelter to get through the first few days, then focus on the next stage of your survival: living comfortably. You can make yourself clothes, a house, irrigation pipes and stronger weapons and traps to protect you, troughs and saddles for the dinosaurs you can tame (yep, you can tame and ride dinosaurs!), and so much more. Obviously this takes a hell of a lot of time, so you’re going to have to be incredibly patient if you want to live a comfortable life. When you level up, you gain Engram Points, and that is how these items unlock for you to craft, but you still have to actually find the materials to craft.
But this is a brutal world. There’ll come a point where you’ll either give up or break through the pain of constant death and disappointment. In your first few hours, you’ll more than likely to be beaten to death for no particular reason by gangs of strangers just because they can, or because they think you might have something they want. It could also be down to the fact that when you die you lose everything and people are very protective of their wares, so they’re prepared to kill to protect it. Either way, there are some violent, unrelenting arseholes ready to butcher your fresh face. I got far too pissed off trying to forge a life for myself only to keep getting killed by the same two guys. I’m fairly sure they went looking for people like me just so they could kill me like it was some sport. It can be a griefer’s paradise.
That’s why I spent plenty of time in the PvE world which you’re free to play the same kind of game without the online hatred. I remember the first few hours in PvE, and it was full of stories I can retell over and over again. The one great thing about Ark is that you’ll always come away with a tale or two, whether it involves you on your own, or you and your friends trying to invade someone else’s stronghold, or trying to take down and capture a T-Rex. Anyway, I remember trying to get to grips with the Engram systems and a Parasaur came stomping all over my campfire. I was hungry and had a Dodo cooking on the fire, but the dino stomped all over it. I crafted a couple of spears and went after it, managing to launch one through his neck. As it went through his thorax, it got spooked and ran into the lake, heading further and further out barely keeping it’s head above water.
I watched the Parasaur struggling to stay afloat and it left me wondering whether I should have just left it alone and tried cooking another smaller dinosaur or bird. Suddenly, as I was just about to swim out to try and get it, a huge shark swam at it and seemed to drag him underwater, killing and then eating it. I was starving, desperate, and unsure how I was going to survive. There are no guidelines in Ark, so learning anything takes a lot of time. Thankfully, as the game has been out for some time there is a huge community on the internet to help you out, but it’s much more fun finding out for yourself, even if there’s plenty of danger out there.
The amount of updates and expansions to Ark has meant there’s an overwhelming amount of things to do. There’s no doubt you’re making a great investment, and the amount of things you can do is staggering. Whilst there is a story of sorts in the game, you’ll make much more of an interesting narrative through the things you do yourself. I know I’ve said it a lot already, but you really must dedicate a lot of time to building a life in Ark: Survival Evolved. One careless mistake will cause you to lose all of the items you’ve worked so hard to do, and logging out in an unsafe place can leave you without anything as people can steal it whilst you’re off the Ark doing real life things like your weekly shop at Tescos or watching this week’s episode of Match of the Day.
It’s certainly a game you should consider, and many of you familiar with sinking time into games like Minecraft and World of Warcraft will have no problem living on the Ark. It’s a decent looking game, but there are plenty of times when weird things happen, like watching a Pterodactyl carrying a Brontosaurus in its mouth whilst a baby Dilophosaurus starts floating into thin air, but you just kind of get used to it, much like the bugs of Fallout and Skyrim. It’s rather pretty though, and from the jungles to the deserts (of The Scorched Earth expansion) there’s plenty of ground to cover, and plenty of beautiful things to see. It’s just a shame the servers can be so brutal, and this was a big issue for me. Whilst the single player is good, spending too much time alone ends up getting a bit boring. Still, as ambitious as it is, the team has build a game that will steal good hours away from you. Just stay away from the Raptors, OK. Those dudes are dangerous.
Ah, Star Wars. It seems that once the new trilogy sprang to life that the flood gates were burst wide open and the amount of new, official stuff coming from the franchise is growing by leaps and bounds yearly. The 3D animated Clone Wars series is the latest thing to hit, and with it have come a handful of titles based on its look, feel and storytelling slant. The latest is Star Wars: The Clone Wars--Republic Heroes, a title that is clearly aimed at the younger audience out there. Now just because the target audience is younger doesn't mean that the game should get any less polish or have lower production values than stuff catered towards the hardcore crowd, but unfortunately that's the case here.
Click the image to see the game in action.
Unless you or your kids want to play as Jedi or clone troopers just for the sake of doing so, then there's really nothing here that'll keep anyone, young or old, interested for very long. Even if it does, you or your kin are bound to be frustrated at numerous sections and will likely wind up putting down the controller sooner or later. If you want a good family-oriented Star Wars game, you're still way better off with the LEGO Star Wars titles.
In the newest version of EA’s FIFA series, the developer seems to have focused on expanding the VOLTA (street football) feature, layering the career mode, and introducing some new gameplay concepts.
I received a review code for FIFA 21 over a week ago, which has given me ample time to evaluate EA’s latest release.
Here is the good, the bad, and the bottom line with FIFA 21.
There are some legacy strengths that shouldn’t be taken for granted such as the plethora of official licenses that permeate set the series apart from its competitor PES, the skills trainer, and audio presentation are other examples of consistent strengths.
I won’t have specific sections for those, but I’d be remiss to leave them without mention.
While it’s not a gross improvement over previous versions of the game, there are some reconfigured heads in the game that will make you stop and admire the work from EA’s art team.
The bar is set high for next-gen to push past these visuals.
There is a noticeable improvement in the flow of action in almost every aspect of 11-on-11 gameplay. The runs look and feel better, as does passing, tackles and contests for the ball. From a pure gameplay standpoint, this year’s game is one of the best since FIFA 17, which had the strongest gameplay of any release in the series over the past 10 years.
There is a lot to like about the passing mechanics in the game, but I would argue the improvements to passing stand out the most. The Direct Passing comes in handy, and feels a lot like Playmaker control in Madden. You flick the analog stick to send a teammate in a direction and you can deliver accurate passes to the open player for scoring opportunities.
There were times this led to offsides infractions, but when executed properly, it’s a gem.
FIFA has been climbing the sports video games presentation ladder over the past few years. Small things like league updates and pop-ins during your English Premier League campaigns, and the easily distinguished pageantry and overlays in UEFA really go a long way in making matches feel like major events.
This is an element Madden is grossly in need of, especially in its franchise mode.
From a player development standpoint, the pointed progression system in FIFA is the best I’ve seen in a sports game since earlier versions of NCAA Football. In those games, you could work to change a player’s position if they were classified as an athlete once you recruited them, but had standout skills in certain areas.
In FIFA 21, you can push and develop players to play other positions. This is important if you have an aging player or someone you may be in danger of losing to another club, and you’re bracing yourself for their departure.
Between the licensed league presentation and the player development, we’re looking at the two best aspects of the career mode.
FIFA doesn’t have a traditional franchise mode, but adding in the ability to hop in and out of simmed matches in Career Mode brings in an element that is missing. This feature is similar to the Play the Moments option in Madden and Critical Situations in MLB The Show. It works pretty nicely for a world football game too as you can be thrown into a penalty kick scenario, or faced with jump-starting a comeback.
I don’t love VOLTA overall, but the idea to expand it to online co-op is a good one. When you’re playing a game with so few players per side, it seems to beg for online co-op. Thankfully, EA is delivering this option for the demographic that has taken to VOLTA.
Whether you’re a FIFA Ultimate Team fan or not, you have to marvel at all of the ways to play the mode this year. EA has delivered a multitude of options including online co-op events with weekly rewards, and the FUT Stadium looks fantastic. It doesn’t completely scratch the itch on that aspect of the mode, but it’s still an addition to one of the more enjoyable collector modes.
EA has pushed VOLTA hard over the past two years, and while the smaller grounds and more likely ball can make for some exciting moments, I’m a little put off by what appears to be less fluid animations, and player models that react more stiffly. Again, I don’t love VOLTA, but for what it is designed to be, you’d expect for this mode to flow as much as any in the game.
I ding FIFA for this every year, and it seems to be a philosophical approach with EA games. You’re not allowed to customize Ultimate Team kits as much as you can in other games, and even worse, the Career Mode is made more bland because of the inability to create clubs, leagues, etc.
Obviously, world football functions differently than the NBA, MLB and NFL, but there is more that can be done when it comes to FIFA on this front. How great would it be if you could play through an EPL or La Liga campaign with friend.
FIFA 21 delivers most of what I’m looking for in a world football title, which tends to be the story every year. It features solid-to-strong gameplay, attractive visuals, and a good variety of options. However, flawed execution in VOLTA, a lack of customization and no traditional franchise mode for EPL or La Liga keeps it from being a classic.
LITTLE NIGHTMARES II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by t...